FROM MY CREATIVE SANDBOX
MONOPOLY MAPPED
I often explore how UX thinking applies to products beyond traditional digital ones. This project is one such experiment—translating the structure and flow of a classic board game into a user experience framework. Monopoly became the perfect candidate to explore how game mechanics mirror user journeys.
This exploration reimagines the classic board game Monopoly through a UX design lens. By mapping the gameplay into a structured flow, I translated complex rules and decision-making moments into a clear, visual user journey. The intent was to demonstrate how even playful, non-digital systems can benefit from UX analysis—uncovering user goals, decision points, feedback loops, and opportunities for simplification or enhancement.
BREAKING IT DOWN
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The game’s many rules, decisions, and feedback loops make it a useful proxy for complex products.
By mapping it into stages, I was able to:
Simplify complexity by turning scattered rules into a structured journey.
Spot friction points where players face confusion, delays, or overload — much like users in digital systems.
Surface opportunities for clarity and engagement, from onboarding to progression.
Practice abstraction by applying UX thinking to a non-digital system, demonstrating how methods can be transferred across various contexts.
THE OUTCOME
ONBOARDING
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Friction points: Long, text-heavy rules overwhelm new players.
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Opportunities: A quick reference guide/ tutorial video or guided setup to ease entry.
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Abstraction: Mirrors product onboarding where first-time users need clarity and confidence.
LOOP INITIATION
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Friction points: Players lose track of the order of actions; long waiting times create disengagement.
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Opportunities: Visual prompts or digital indicators could keep the flow smooth.
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Abstraction: Similar to long loading times without load indicators for pages/between steps
ACTION TRIGGER
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Friction points: Decision overload when faced with multiple branching choices.
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Opportunities: Show options with clear consequences and immediate feedback.
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Abstraction: Reflects waterfall decision points in digital UX (e.g., checkout, upgrade, decline).
GAME PROGRESSION
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Friction points: Trades become drawn-out negotiations, and tracking assets is cumbersome.
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Opportunities: Timed turns and play planning help streamline player actions
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Abstraction: Similar to dashboards, goal tracking, and account management in digital products.
GAME END
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Friction points: The ending can feel unclear or anticlimactic, especially for losing players.
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Opportunities: Provide a summary with fun stats, highlights, or secondary achievements for all players.
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Abstraction: Mirrors how digital products use rewards, goal tracking and break down progress into sizeable goals to extend user engagement and interest.